The importance of this study is to prepare teaching members to digitize and technological competence and the ability to teach using technological components to help enrich the teaching process in education and learning for sports education curricula: The study aims to reach the faculty to digitize modern and to use digital transformations in the teaching process, Seeking technological development in the use of applications and technology programs and helping to develop and improve the educational process in the subject of physical education and sports sciences and the ability to use these programs to teach basic skills and educational skills such as (Football, Handball, Basketball, Volleyball) and the ability to support those curricula, Conclusions: The digital proficiency method, represented by the tribal and dimensional measurements, appears to lead to improved performance in some sports skills compared to the traditional method, The effect sizes suggest this improvement might be small to moderate. Further investigation with a larger sample size could strengthen these findings. Recommendations: Future research could explore the specific aspects of the digital proficiency method (e.g., specific apps, platforms) that contribute most to performance improvement, Investigating the long-term retention of skills learned through the digital proficiency method would be valuable, Examining the motivational impact of the digital proficiency method on students' learning could provide further insight.
Published in | Education Journal (Volume 13, Issue 2) |
DOI | 10.11648/j.edu.20241302.14 |
Page(s) | 77-82 |
Creative Commons |
This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited. |
Copyright |
Copyright © The Author(s), 2024. Published by Science Publishing Group |
Digital Competence, Teaching of Sports Education Curricula, IRAQI Civil Universities
Question | Options | Number of Responses | Percentage |
---|---|---|---|
1. What is your level of digital proficiency? | (A) High | 15 | 30% |
(B) Medium | 25 | 50% | |
(C) Low | 10 | 20% | |
2. What are the most important digital tools you use in teaching physical education? | (A) Smartphone applications | 30 | 60% |
(B) E-learning platforms | 25 | 50% | |
(C) Simulators | 15 | 30% | |
(D) Virtual reality technologies | 10 | 20% | |
3. What are the benefits of using digital tools in teaching physical education? | (A) Improve student motivation | 40 | 80% |
(B) Increase student engagement in the educational process | 35 | 70% | |
(C) Improve student understanding of sports concepts | 30 | 60% | |
(D) All of the above | 45 | 90% | |
4. What are the challenges you face in using digital tools in teaching physical education? | (A) Lack of financial resources | 35 | 70% |
(B) Lack of experience in using digital tools | 30 | 60% | |
(C) Difficulty keeping up with technological developments | 25 | 50% | |
(D) All of the above | 40 | 80% | |
5. What are your recommendations for improving the use of digital tools in teaching physical education? | (A) Provide more financial resources | 40 | 80% |
(B) Provide training programs for teachers on the use of digital tools | 45 | 90% | |
(C) Create an electronic platform for exchanging experiences between teachers | 35 | 70% | |
(D) All of the above | 48 | 96% |
Skill | Objectives | Activities | Evaluation tools | Digital Tools |
---|---|---|---|---|
Interlocutor in football | Duration of the program 12 weeks | |||
Improved dribbling, passing and ball control skills. | Promote teamwork and harmony among players. | Skill tests to assess progress in interviewer skills. | Smartphone application to analyze players' performance and provide instant feedback. | |
Develop decision-making capacity quickly and effectively. | Individual and collective exercises to improve dribbling, passing and ball control skills. | Coach feedback on players' performance during exercises and matches. | Use an educational platform to share educational videos and models of interviewer performance. | |
Friendly matches to apply interlocutor skills in a realistic context | ||||
Straightening in the handball | Duration of the program 8 weeks | |||
Improve the accuracy of the correction of different distances and angles. | Individual and collective exercises to improve the accuracy of the correction from different distances and angles. | Skill tests to assess progress in correction skills. | Use a handball simulator to improve the accuracy of the straightening. | |
Develop strong and focused correction capability. | Friendly matches to apply correction skills in a realistic context. | Coach feedback on players' performance during exercises and matches. | Use a smartphone app to analyze players' performance and provide instant feedback. | |
Enhance self-confidence and adaptability to various situations in the stadium | Use an educational platform to share tutorial videos and models of aiming performance. | |||
Volleyball reception skill | Duration of the program 6 weeks | |||
Improve ball reception skills from different directions. | Individual and collective exercises to improve ball reception skills from different directions. | Skill tests to assess progress in reception skills. | Use volleyball simulator to improve reception skills. | |
Develop the ability to control the ball and scroll accurately. | Friendly matches to apply reception skills in a realistic context. | Coach feedback on players' performance during exercises and matches | Use a smartphone app to analyze players' performance and provide instant feedback. | |
Promote teamwork and harmony among players. | Use an educational platform to share educational videos and models of reception performance. |
Teaching Method | Standards | Tribal | Dimensional | The difference between the two averages | (T) | ||
---|---|---|---|---|---|---|---|
M+_ | SD+_ | M+_ | SD+_ | ||||
Digital Efficiency | Football Skills | 91.2 | 3.21 | 95.3 | 3.45 | 4.1 | 12.32 |
Hand ball skills | 91.4 | 3.54 | 97.2 | 3.65 | 6.2 | 15.60 | |
Volleyball Skills | 91.2 | 3.21 | 95.3 | 3.45 | 4.1 | 12.32 |
Value (v) | Indicative level | Ita2 | Impact Size | Value (v) | ||
---|---|---|---|---|---|---|
Digital Efficiency | Football Skills | 12.32 | 0.0145 | 0.012 | 0.542 | Average |
Hand ball skills | 15.60 | 0.0175 | 0.013 | 0.145 | Low | |
Volleyball Skills | 12.32 | 0.0153 | 0.012 | 0.547 | Average |
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APA Style
Khudhair, A. M., Ghazi, M. A., Ahmed, M. A. H., Kzar, M. H., Kzar, M. N., et al. (2024). Impact of Digital Competence on the Teaching of Sports Education Curricula in IRAQI Civil Universities. Education Journal, 13(2), 77-82. https://doi.org/10.11648/j.edu.20241302.14
ACS Style
Khudhair, A. M.; Ghazi, M. A.; Ahmed, M. A. H.; Kzar, M. H.; Kzar, M. N., et al. Impact of Digital Competence on the Teaching of Sports Education Curricula in IRAQI Civil Universities. Educ. J. 2024, 13(2), 77-82. doi: 10.11648/j.edu.20241302.14
AMA Style
Khudhair AM, Ghazi MA, Ahmed MAH, Kzar MH, Kzar MN, et al. Impact of Digital Competence on the Teaching of Sports Education Curricula in IRAQI Civil Universities. Educ J. 2024;13(2):77-82. doi: 10.11648/j.edu.20241302.14
@article{10.11648/j.edu.20241302.14, author = {Abbas Mohammed Khudhair and Mohammed Asim Ghazi and Mazin Abdul Hedi Ahmed and Mazin Hadi Kzar and Muhannad Nazar Kzar and Fadhil Mohammed Alhsnawy and Hayder N. Jawoosh and Dhay Salim Hamza}, title = {Impact of Digital Competence on the Teaching of Sports Education Curricula in IRAQI Civil Universities }, journal = {Education Journal}, volume = {13}, number = {2}, pages = {77-82}, doi = {10.11648/j.edu.20241302.14}, url = {https://doi.org/10.11648/j.edu.20241302.14}, eprint = {https://article.sciencepublishinggroup.com/pdf/10.11648.j.edu.20241302.14}, abstract = {The importance of this study is to prepare teaching members to digitize and technological competence and the ability to teach using technological components to help enrich the teaching process in education and learning for sports education curricula: The study aims to reach the faculty to digitize modern and to use digital transformations in the teaching process, Seeking technological development in the use of applications and technology programs and helping to develop and improve the educational process in the subject of physical education and sports sciences and the ability to use these programs to teach basic skills and educational skills such as (Football, Handball, Basketball, Volleyball) and the ability to support those curricula, Conclusions: The digital proficiency method, represented by the tribal and dimensional measurements, appears to lead to improved performance in some sports skills compared to the traditional method, The effect sizes suggest this improvement might be small to moderate. Further investigation with a larger sample size could strengthen these findings. Recommendations: Future research could explore the specific aspects of the digital proficiency method (e.g., specific apps, platforms) that contribute most to performance improvement, Investigating the long-term retention of skills learned through the digital proficiency method would be valuable, Examining the motivational impact of the digital proficiency method on students' learning could provide further insight. }, year = {2024} }
TY - JOUR T1 - Impact of Digital Competence on the Teaching of Sports Education Curricula in IRAQI Civil Universities AU - Abbas Mohammed Khudhair AU - Mohammed Asim Ghazi AU - Mazin Abdul Hedi Ahmed AU - Mazin Hadi Kzar AU - Muhannad Nazar Kzar AU - Fadhil Mohammed Alhsnawy AU - Hayder N. Jawoosh AU - Dhay Salim Hamza Y1 - 2024/04/17 PY - 2024 N1 - https://doi.org/10.11648/j.edu.20241302.14 DO - 10.11648/j.edu.20241302.14 T2 - Education Journal JF - Education Journal JO - Education Journal SP - 77 EP - 82 PB - Science Publishing Group SN - 2327-2619 UR - https://doi.org/10.11648/j.edu.20241302.14 AB - The importance of this study is to prepare teaching members to digitize and technological competence and the ability to teach using technological components to help enrich the teaching process in education and learning for sports education curricula: The study aims to reach the faculty to digitize modern and to use digital transformations in the teaching process, Seeking technological development in the use of applications and technology programs and helping to develop and improve the educational process in the subject of physical education and sports sciences and the ability to use these programs to teach basic skills and educational skills such as (Football, Handball, Basketball, Volleyball) and the ability to support those curricula, Conclusions: The digital proficiency method, represented by the tribal and dimensional measurements, appears to lead to improved performance in some sports skills compared to the traditional method, The effect sizes suggest this improvement might be small to moderate. Further investigation with a larger sample size could strengthen these findings. Recommendations: Future research could explore the specific aspects of the digital proficiency method (e.g., specific apps, platforms) that contribute most to performance improvement, Investigating the long-term retention of skills learned through the digital proficiency method would be valuable, Examining the motivational impact of the digital proficiency method on students' learning could provide further insight. VL - 13 IS - 2 ER -